Strategies for General Classroom Management (Part II)
The following information is from Unit 13 of the book Teaching: A Course in Psychology by Wesley C. Becker, Siegfried Engelmann, and Don R. Thomas.
Note: Science Research Associates published the book in 1971. I am unsure if the publishers reprinted the book or if it is available to buy. I found it through a university inter-library loan program. I suspect that Becker or Engelmann use the book or some form of it in their special education teaching classes at the University of Oregon.
- How to set up the classroom
- The physical layout of the class affects behavior
- Think of what activities you want in your classroom and structure it to support them
- Examples: small group instruction, individualized instruction, independent work, technology
- Do not assume you need the standard lecture layout with rows of students chairs
- What other things do you need to structure the classroom?
- Examples: rugs, work tables, screens, equipment carts
- Be able to move around the room to help the students learn
- Organize the day
- Plan that all students do not finish tasks in the same time
- Plan a cushion activity that is also reinforcing
- Plan a secondary activity that some students can do
- Provide systematic prompts or reminders to let students know what to do
- Clear cues save time
- Examples: color-coded names, signs, lists, verbal reminders, individual folders, check-out stations, and turn-in boxes
- Provide consistent routines
- Motivate students to finish one activity with the reward of the next activity
- Example: “when you finish the worksheets, you can play a game”
- Provide changes in pace
- Examples: quiet work and then singing or talking, serious work and then a game, sitting and working and then moving around for a few minutes
- The first day of class
- A teacher will behavior management principles does something else rather than act tough to be easy later or act too nice and have problems
- The first day objectives
- Show the students you know how to reinforce them and you like to
- Make yourself important so the students will want to behave
- Show the students your class makes learning fun
- Show the students that you expect everyone to be good workers
- Begin with a group activity involved in some subject to be covered
- Payoffs for working
- With younger students show what fun things can happen with learning, like racing the teacher at something or use letter sounds for bingo (short term payoff)
- With older students discuss what the subject area can do to help the students with jobs or hobbies (the long-term payoff)
- Plan a short teaching lesson with the whole group and make it fun
- Then use what you teach to play a group game
- Then give a short assignment that can be done independently
- Praise example of good work (reinforce rules for good working)
- Then you can do activities on acquainting the students
- Give out name tags if needed
- Introductions can be done
- Students get excited before fun things of going to recess, lunch, and home
- Do not dismiss a rowdy class
- The students have to be quiet and orderly
- Otherwise you reinforce the misbehavior to get out of the room
- If students do not follow the rules:
- Partial loss of recess
- Delay in lunch
- Delay in going home
- Give specific and matter of fact instructions
- Example: “when all of us sit in our seats, with desks cleared, and our arms on the desks, I will call one row at a time to line up. Johnny’s row was ready first, so they may line up first.”
- Be overly specific if you need to keep student attention and possibly motivate them (seem like a game)
- Example: “stand on the white tiles”
- Behavior outside of the class
- The bathroom
- With young students a teacher or aide can supervise near the bathroom
- For older students you can assign a group leader
- You can give points for good bathroom behavior
- But only do this with behaviors you really need to work on
- Going in and out of the school
- In unit 5 there was discussion of giving tickets to students with good behavior to earn a prize for the class
- The principal can also praise students for coming and going
- The playground
- Sometimes the students fight on the playgroup and it is hard to reinforce cooperative behavior
- One possible reinforcement: tokens or points for good behavior
- Points are lost when fighting occurs
- Points must be valuable or they will not matter to the students
- Punishment might be required
- Example: loss of recess for a certain amount of time
- How to get the students to ignore misbehavior
- The reinforcement system only provides a payoff to those students who help you
- Example: a hyperactive student earned points for the whole class for staying on-task 10 seconds at a time
- To motivate the students to leave him alone, they earned candy for his staying on-task
- Students can help you with distractions, show-offs, and clowns
- How to use other school staff to improve behavior
- Do not send students to someone who is nice to him (or gives him the attention he craves) when he misbehaves
- Special service staff should not reinforce disruptive behavior
- Work out a set of daily or weekly objectives for class behavior improvement to be met by the student
- THEN he can get to spend time with the particular staff member
- Special events and holidays
- Use holidays for reinforcements (activities, plays, and parties related to the holidays) for good behavior
- Requirements are that the students earn the privileges with good behavior
- Few students should be excluded if you are consistent
- A student will only be left out because he does not believe the teacher will enforce the requirements
- Kindergarten example of individualized instruction
- The teacher divided the students into four groups with color names (red, green, blue, and purple)
- She divided the classroom into four study area with tables for six students
- Next to each area were materials and fun activities
- Fun activities were things like clay, games, record player with headsets, paint supplies, coloring books, glue, and puzzles
- She also had a rug for a music area for everyone and an area by the blackboard for everyone to work in whole group instruction
- The routine to acclimate the students to the groupings
- She put color coded name tags on the appropriate tables for the students
- When groups shifted the teacher shifted the colored name tags and students knew where to go right away
- In the beginning the first tasks for everyone were coloring and cutting and gluing
- When the students were used to the routines of these activities, the teacher gave them an additional task
- She let them work with the fun activities in their group areas
- She told the students they could move to a new activity area each week so they could play with everything
- Then she introduced reading or math before the fun activities
- The students were already able to two tasks independently so the teacher started to teach small groups for an hour and a half a day
- The students stayed on task due to motivation by the things and the teacher praise
- To let students know to clean up, she put on a record
- The first student who cleaned up could sit in a group leader’s chair in the music area
- As the other students finished they sat in front of the group leader who led them in imitation games
- The students had five minutes to clean up and did their routines smoothly
- Individualization of work
- Folders were prepared with materials and instructions for the students
- There was a place to pick them up and turn them in
- To get help
- The students put up red tents for “help” rather than hand raising
- Summary
- Make teaching fun
- Use good material (fun or exciting)
- Use attention-getting style
- Be interesting
- Vary pacing, rhythm, loudness, pauses
- Have surprises
- Turn drills into games
- Deliberately make mistakes for students to fix
- Be a good reinforcer
- Praise behavior not the person
- Set up class to reinforce students for things you want them to learn
- Strengthen reinforcers if social reinforcement and activities in the class are not enough to motivate a student or students
- Try a token system
- Reinforce often in the beginning
- Gradually reinforce less
- Reinforce at the same time as giving tokens
- When you punish
- Do it immediately
- Rely on taking away reinforcers
- Provide clear rules to get them back
- Use a warning signal
- Carry the punishment out calmly
- Give reinforcement for behavior incompatible with the problem behavior
- Be consistent
- Avoid reinforcing the misbehavior
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