Showing posts with label Reinforcement. Show all posts
Showing posts with label Reinforcement. Show all posts

Thursday, October 14, 2010

Teaching Self-Confidence and Self Esteem

The following information is from Unit 14 of the book Teaching: A Course in Psychology by Wesley C. Becker, Siegfried Engelmann, and Don R. Thomas. 

Note: Science Research Associates published the book in 1971. I am unsure if the publishers reprinted the book or if it is available to buy. I found it through a university inter-library loan program. I suspect that Becker or Engelmann use the book or some form of it in their special education teaching classes at the University of Oregon.
  • A student with self-confidence will stay with tasks and new learning situations
    • He has self-confidence because he has been reinforced for what he already has learned
      • And for working on previous tasks
    • But you can’t teach self-confidence or self-esteem by itself
    • You teach them in context of good teaching of learning tasks
  • Definition of attitude: subjective idea referring to how someone feels about a class of stimulus events
    • Subjective because an observer cannot SEE another’s feelings but you can infer
      • You can infer a positive attitude from smiling, supportive words, or approaching
      • You can infer a negative attitude from avoidance or defensive behavior, facial grimaces, and words that indicate dislike
    • You can train students to talk and approach positively toward a class of stimuli and thus have positive attitudes towards it
      • Likewise you can train the students to do the opposite
    • “Attitudes are unseen products or results of learning encounters with reinforcers and punishers”
  • Self-confidence and self-esteem are created through attitudes towards one’s own capabilities and one’s self as a person
    • Taught through instances that make you appear capable
      • It is unlikely that anything could be taught to a child without also teaching him attitudes toward himself or the task
    • Attitudes can be taught directly or accidentally
      • When taught accidentally, teachers often intend to encourage a student to work well, but instead she scolds him and gives him attention for not working
      • When the student works, she acts as if she expects the behavior
      • The student learns there is no payoff for doing the work
        • The teacher infers he has a poor attitude or low self-esteem
        • If a child is taught failure numerous times, he will develop an avoidance of the learning situation
  • Procedures to teach self-confidence and self-esteem
    • Give praise and demonstrate that the students are capable and successful
    • The teacher must model how to be capable and successful as well
    • Use an academic program appropriate for the students
      • Where they can learn and have low error rates
      • It must provide frequent demonstrations that the students are capable and successful
      • It should provide skills for living successfully outside of school
  • Teach persistence
    • The student needs to stay with a task long enough to make the correct response OR make an error and learn from it to make the right response
    • The student needs to know that persistence (staying with the task) will lead to success
      • Otherwise he will quit and be reinforced for doing so (escape the task)
    • Thus the teacher needs to reinforce success trials after error trials on new tasks
      • The teacher also needs to teach the student to use persistence on ANY new tasks
    • The procedures
      • When a student has trouble on a new task, reinforce the student for persistence
        • Example: “I know you can figure it out!”
      • Early on use tasks that student can succeed at before harder tasks
        • This is too avoid early failure and early quitting before success
        • As the student succeeds, increase the requirements
      • Early on also give frequent praise and attention
        • Fade the praise and attention just as any other situation over time
    • When a student shows mastery of a skill, the teacher relates his performance to the rule
      • Example: “You figured it out because you stuck with it!”
      • Indicate to the other students this is an example of the rule of persistence
      • For some students a tangible reinforcer may be needed
      • Tangibles help students who have not had success in the past
    • When the student knows he can succeed, the teacher can teach the student to be confident about his responses
  • Teach self-confidence
    • Use a “fooler” game to get the students’ attention
      • Example: “I’m going try to catch you. See if what I say makes sense. I’m going to name things that are animals. Tiger, elephant, dog, table, horse… I tricked you! You thought a table is an animal. However, Johnny knew that a table is not an animal. I couldn’t catch him.”
    • Use the “fooler” games with tasks that are familiar to the students
      • Do not use the games with new tasks or the students won’t know how to act in new situations
      • Example: the students can add one-digit numbers
        • The teacher writes on the board 6+2=9 and sees if she can catch the students
        • If they catch her mistake, she tells them they were too attentive to be caught
      • You can use the games for paying attention as well
        • The students need to pay attention or they get caught!
    • When the students have gotten used to the”fooler” games, the teacher tells the students they’re going to do something that might be hard
      • When the students get it, she acts surprised and happy
    • “Fooler” tasks must be carefully sequenced  so that the students can be successful and become confident
  • Case study of a student with low self-esteem who was taught to like himself, school, and reading
    • He was a six year old student with many attention issues while in the classroom
      • Baseline showed he was off-task 87% of the time
      • He was constantly moving, talking off-topic, and day-dreaming
      • He also was tested to have a slightly lower IQ than the other students (learned slightly slower)
    • The behaviorists taught the teacher to use praise and reinforcers and to ignore the disruptions
      • The student’s off-task behavior changed to 51%
    • A special tutoring program in reading was provided to the student for six weeks
      • 21 hours of tutoring for 30 sessions
      • It was based on the Ginn reading program and built up his word knowledge with slow presentation of new words and stories made of words he could read
      • He also did comprehension activities and workbook assignments at home
      • He was given points for doing well on his work, doing all of his work, and wearing his glasses
        • With the points he was given praise
      • The points were marked on cards divided into 50 squares
        • 50 points equaled small prizes while bigger point amounts equaled bigger prizes
      • His off-task behavior changed to 20% of the time
      • His reading ability improved!
        • He gained 6 months of skills in 6 weeks!
    • He was taught competence and success
      • He liked reading and going to school
      • He liked going to school so much that when he was signed up for two hours a day for summer school, he cried that he had to go home
        • So his mother decided to let him stay as long as the other students

Monday, October 11, 2010

How to reinforce students

The following information is from Unit 11 of the book Teaching: A Course in Psychology by Wesley C. Becker, Siegfried Engelmann, and Don R. Thomas. 

Note: Science Research Associates published the book in 1971. I am unsure if the publishers reprinted the book or if it is available to buy. I found it through a university inter-library loan program. I suspect that Becker or Engelmann use the book or some form of it in their special education teaching classes at the University of Oregon.

  • Types of reinforcers
    • Social reinforcers: behaviors that act as reinforcing consequent stimuli
      • Use the lists of examples to add more examples, link the reinforcers to appropriate classroom behaviors, and to role-play with the reinforcers
      • Verbal praise examples
        • “Thank you.”
        • “That shows a great deal of work.”
        • “You really paid attention.”
        • “You should show this to your parents!”
        • “Show the class this work/picture/etc.”
        • “See how well that student is working.”
        • “He got to work right away after recess; he’s going to finish on time.”
        • “Let’s all give him a round of applause.”
        • “That was kind of you.”
      • Facial expressions examples
        • Smiling
        • Winking
        • Nodding
        • Looking interested
        • Laughing
      • Proximity examples
        • Walking among the students
        • Sitting with a group
        • Joining the class at recess
        • Eating with the students
  • How to make praise work
    • Some students need descriptive praise much more than evaluative praise because they need to hear how they did work well
      • Example: “I saw you work on your math for twenty minutes. I checked all the problems and all of them were right. And your writing is neat and clear!”
      • The students are not used to hearing people tell them they are successful and they are not sure of how to be successful
      • The praise needs to explain how students show good working, good listening, good talking, good responding, and good thinking
        • You can use phrases like “good” or “great” by accompanying the phrases with descriptive statements of what the student did
          • Later on the phrases will not be empty if you pair them with explicit descriptions
  • Activity reinforcers
    • Behavior that occurs frequently can be used to reinforce behavior that occurs infrequently
      • Use contingent reinforcers (privileges) to motivate your students to complete work
        • Example: “She finished her work first so she can help me collect papers”
        • Example: “You improved in your work today. You can pick the game for recess”
        • Playing teacher as a reward to sustain attention through long and repetitive tasks
          • Example: “If you work all the problems on your paper, you can be teacher and write a problem on the board”
    • List of privileges
      • Use the list of examples to add more examples and link the reinforcers to appropriate classroom behaviors
        • Presenter for “show and tell”
        • Group leader
        • Go first
        • Run errand
        • Collect materials
        • Excuse from test
        • Help clean up
        • Get to sit where desired
        • Take care of class pets
        • Lead flag salute
        • Tell a joke to the class
        • Be in a skit
        • Supervise a group outside of class
        • Play teacher
        • Compete with another class
        • Perform for parents
        • Decorate something in the classroom
        • Take the class pet home for the weekend
        • Sing songs
        • Be team captain
        • Read to principal
        • Be called on to answer questions
        • See a movie
        • Go to an assembly
        • Read a book
        • Watch TV
        • Listen to music
        • Play game in class
        • Play game at recess
        • Have a party
        • Make puppets and puppet show
        • Do artwork related to studies
        • Build construction projects
        • Go on a field trip
        • Have outdoor lessons
        • Choose game for recess
        • Teach younger students
        • Go home early
        • Make puzzles
        • Earn extra recess
        • Set up equipment
        • Study with friend in class
        • Spend time in library
        • Have extra lunch time
        • Put up school flag
        • Help another student
  • How to implement token systems
    • You need reinforcing activities, prizes, or food appropriate for your students
      • Give each reinforcer a point value
      • The cost should be high enough the students will work for the reinforcers but not so high they struggle
      • Have the students help you with reinforcers
    • Examples of reinforcers for token systems
      • Reinforcers that parents can give at home
      • Foods
        • Candy
        • Ice cream
        • Popcorn
        • Small dried fruits like raisins
      • Play materials
        • Toy animals
        • Boats
        • Cars
        • Blocks
        • Badges
        • Marbles
        • Jump ropes
        • Airplanes
        • Picture books
        • Paints
        • Crayons
        • Coloring books
        • Chalk
        • Clay
        • Paper
        • Mechanical toys
        • Dolls
        • Kites
        • Balls
        • Puzzles
        • Comic books
        • Balloons
        • Playing cards
        • Games
        • Bean bags
        • Yo-yos
        • Play dough
        • Noisemakers
    • Possible tokens
      • Marks on the blackboard
      • Marks on a paper or card on the student’s desk
      • Star stickers
      • Numbers on a paper
      • Marks on a ladder
      • Marbles in a jar
      • Plastic chips that go on a ring
      • Poker chips
      • Pennies
      • A counter with a light or buzzer
      • Tickets
      • Punches on a card
    • Determine the payoff procedures
      • Is the reward to be given when it is earned or at the end of the day?
        • It might be better to give immediately depending on the need of the student before you give at the end of the day
      • Is the payoff delay to be built up gradually or not?
        • You might want to require the students to gradually work for longer periods (example: two, three, four, or five days) before the payoff
      • Is the payoff based on group or individual performance?
        • If you want to use a group performance, and you have a student or students who might punish the group by their behavior, then put the student or students on separate systems
      • Is the payoff to be given to the group or to the individual student?
        • One student can earn a party for the whole class
    • Procedures to operate token systems
      • Explain to the students how the system is to the operate
        • Allow students to participate in the final design
      • Keep records or a chart of who earns what so evaluation can be made to see if the system works
      • Start out by attempting to reinforce all new successful responses
        • Work to unpredictable intermittent reinforcement
      • To reduce the need for special reinforcement systems in the future, pair tokens with social reinforcement
  • Traps for using reinforcers incorrectly
    • Example: the plan is to decrease thumb sucking
      • The student is reinforced for taking his thumb out of his mouth
      • Thumb sucking increases
        • He was reinforced for putting the thumb in his mouth so he could get reinforced to take it out of his mouth
    • Example: the plan is to increase washing dishes
      • The student says he won’t do the dishes
      • His mother says she’ll pay him if he does it
      • The protesting increases
        • He was reinforced to protest by the prospect of money
    • Example: the plan is to decrease a student’s tantrums by decreasing peer attention on her
      • The teacher gives candy to the peers who do not pay attention
      • Some peers tease her to make her tantrum more often
        • They were reinforced to antagonize her for candy